Sunday, March 26, 2017
Adore the Immortals, for they are Ours!
This fragile peace was shattered by a series of bombings and assassinations which decimated the three gangs and left the cities and surrounding settlements dark and smouldering. The Immortals, a large gang from a distant part of the hive have moved in to fill this power vacuum and attempt to restore order.
So, what will it be lads? Try to rebuild Port Imperiale to it's lost glory, join up with the foreign upstarts, or sit here drowning your sorrows in another tankard of fungale?
At the game day on the 1st, I have a list of 5 scenarios written up for us to play, some can be replayed several times, a record of the results will be kept that will determine the disposition of forces for the big game at KublaCon, which will be a Siege scenario from the Outlanders book, representing the Immortals final assault on the defenders of Port Imperiale.
Should the player choose to ally with the Immortals, the following rules will apply:
1. Due to the Immortals' control of the Spook trade, the gang can hire a Wyrd for free.
2. For the cost of 25 credits per game, D3 Immortals will fight with the gang. Standard ganger stats, 2 random Ferocity skills, armed with either an Autogun or Autopistol, and knife.
3. If the gang has a Settlement territory, any "free juves" must be given to the Immortals in exchange for D3 Immortals, as above.
4. If the Immortals gain control of Port Imperiale, the gang may choose any one new territory.
Should the player choose to side with the independent gangs and the mayor, the following rules apply:
1. Dispossessed civilians are eager to help. The gang may hire Scummers for 5 credits, or 1 independent ganger or d3 Scavvies for free.
2. Refugees looking for a new start are plentiful. The gang may hire new Juves for 15 credits.
3. If the Mayor and the Independent gangs maintain control of Port Imperiale, the gang will receive D3 randomly determined new territories.
In the comments below, please post before Saturday morning which side you are backing. First come first serve, but if you guys bunch up on one side, I may have to either sweeten the other deal, or bump some of you over to the opposition. Now back to the painting table for me.
Thanks, good luck, remember if the bad guys are "the Boot" and the good guys are "the Neck," it's better to be the bad guy, and always check those corners.
Friday, May 29, 2015
True Atronian Fyrdalee WIP
Tuesday, July 22, 2014
Overboard on eBay
Conversion bits from MaxMini.eu. The shipment came quickly and safely from Poland. Casts are clean with very little to no flashing.
Tox Guardsman heads (top left)
Ash Junkers heads (top middle)
Biohazard Heads (top right)
Biohazard Backpacks (bottom)
HD.20 Kolony Rebel head sprues (left)
20 model Cultists sprue. Scored off ebay on the cheap. Although I wanted to go all metal with this gang. These models are really cool looking and should match up with the older models with a little bit of conversion.
18 model Delaque gang models plus 5 Ratskin models. Two separate auctions won on eBay. The Delaque models are in different stages of conversion, with most of them missing an arm or weapon. That's fine by me, because I plan on converting. All models came stripped. Not sure if the Ratskins have even seen paint before.
Necromunda Rulebooks. All books and magazines (minus the Outlanders) came from one eBay auction. I think it was quite a score. Now I need to find the two missing magazines (3 & 7).
Necromunda Magazine Issues 1,2,4,5,6,8,9,10 (missing 3 and 7)
Necromunda Magazine Issues 11,12 and Volume 2 Issues 1,2,3
Wednesday, May 21, 2014
Kublacon 2014: The Op-For Velvet Rope Game Experience
I intended to make this announcement some weeks ago, but better late than never. Our shadowy Op-For Overlord and several others of us have sprung for a "Corner King" room at the Hyatt this weekend, 5/23-5/26 for KublaCon 2014. What's special about it is it's got a table that seats 8, some other amenities, and I'm thinking it may have a parlor area. Half-jokingly we're calling it the Op-For Velvet Rope VIP Game Area. Really, though, we're just thinking it's going to be a great place to run games and hang out.
I know, I know, KublaCon offers lots of places to play, but honestly if you know KublaCon you know free gaming space is at a high premium (as in if you haven't camped on a spot early morning forget about it) and signing up for RPG games is an utter and complete crapshoot. And even if you're lucky enough to get choice seats in games it can mean not getting to spend enough time with friends you don't get to see often (i.e. there's little chance the games you get into are going to match up with those your friends get, even when you enter the exact same priorities).
So, our hope is this is going to be the silver bullet, a great game annex and possibly an opportunity for a centerpiece game or two as well.
In my case I've got the following I'll be ready to pull out wherever we find the space in the schedule. First up, AD&D 1e / OSRIC. My style is old school, pretty much by-the-book, with some nascent sandbox elements and with a focus on dungeons, treasure, monsters, and life-and-death logistics. I've got several modules at different power levels (either character levels 1-2 or 4-7) we can do, sampling some of the finest of the OSR crop of modules. No prior experience needed and we can make characters on the spot. I was going to put the AD&D into the lottery offerings but I've been busy at work and besides, I get so few opportunities to meet up with the Op-For extended crew that I decided to run it for us. Also, this is something we can pull out at any stop in the action. While I realize the goal of many con games is to pull out the stops in terms of high production and fanfare, there's an appeal all it's own to fitting in low key sessions whenever time allows. It seems to me more in the spirit of old school gaming, too. You hear about olden-day marathon sessions and continuous campaigns. Yes, you also hear about tournament style con games from early on, but they seem to be remembered less fondly. Oh, and this is part of the reason I'm not going to be bringing my miniatures collection or Dwarven Forge. That and I guess I'm lazy. One year or another I'll bring it and do the whole nine yards, and we'll be able to compare the experiences. But this time I have a new and elegant "schematic" way to represent the dungeon environment and characters that I'm eager to try out.
My second offering is a stack of Games Workshop boardgames from the golden age circa 1985-88. I'll have Dungeon Quest, Chaos Marauders, Warrior Knights and Warlock of Firetop Mountain, all original, no remakes. Some of these I just picked up on ebay this year and haven't played yet, or only once. Really excited about these, especially Warlock of Firetop Mountain! In case you're not familiar with them, these games have an unmatched beauty in terms of art, component style and graphic design, and the mechanics embody a spirit of high-risk, high-luck, and high adventure. They're mostly beer and pretzels fair in terms of crunchiness, except for Warrior Knights, which is fairly complex.
So, if we know each other consider dropping us a comment or otherwise dropping us a line or finding us at the con, and if you're an Op-For member and you've got an offering go ahead and edit this post with your update at the bottom here.
Monday, January 20, 2014
Gribbleh Part 1
Being a miniatures gamer, I can't help wanting to bring pewter to the table. I've had several of the ancient RAFM minis, most have been sitting, unassembled and unpainted in my bits box for years, dare I say decades.. Some, like the one piece Moonbeast, are fantastic and a joy to build and paint. Others, not only require a good deal of assembly, but the molds are so old and worn that the effort to put them together is a bit daunting.
What follows is my record of repairing, building, and detailing a Dark Young:
There were many problems, shortshots, voids, gaps, ill fitting joints, etc. Even when you consider that its an old cast of an old mold of an old sculpt, its still in bad shape. This is the first assembly, after cleaning mold lines with files, clearing flash with a blade, and gluing with CA. Luckily all the joints were large enough that pinning wasn't required.
Thursday, August 1, 2013
Kil Kil Kil
I've been working on making my Necromunda terrain look a little more "lived in" by adding graffiti and trash. I've also been listening to certain South African hip-hop-electronic-visual artists.













