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Wednesday, June 6, 2012

Level 7 from Privateer Press

The gates are opening for the new Level 7 game from Privateer Press. We didn't know if it was to be another miniature game, a board game, or what. But the word is out now. It's a semi-cooperative survival-horror board game. Demos were given at the Lock and Loaded event last week.

Box Art with Alien eye!

Press Release Description:
"You are a captive of Subterra Bravo, imprisoned in the facility’s deepest laboratory, the hall of nightmares known as LEVEL 7. Your singular goal is to escape, but to do that you will have to evade the human and inhuman denizens of this subterranean labyrinth before the entire base is locked down, sealing you in for the rest of your short, tormented life. Will you work together with your fellow prisoners to endure Subterra Bravo’s endless perils, or will you use them to secure your own escape? Ultimately, your chances of survival will depend on how well you manage your greatest weapon, which is also your greatest threat: fear itself."

Here are some details:
  • 47 Map Tiles
  • 138 Cards
  • 4 Character Sheets
  • 133 Tokens and Markers
  • 28 Stands
  • 8 Special Dice
  • Rulebook
  • Scenario Guide
  • 1-4 players

  • Price: $54.99
    Available Summer 2012

    Game components

    Game demo from nqmagazine

    game demo from nqmagazine

    Game Demo from nqmagazine

    Thoughts?
    Well.... I was looking forward to another gaming universe developed by Privateer Press instead of a one-off board game. But I can go with it. It is very interesting that this game type is getting alot of attention right now. Zombicide took Kickstarter by storm, and Sedition Wars looks to be doing very successful. Are there too many survival tile board games coming out?
    One thing in Level 7 that is obviously missing are miniatures. How could they think of releasing this with cardboard models? I hope that there are minis coming. What do you think?

    Monday, June 4, 2012

    Community Showcase: The Chaos Manifesto


    What is better than 1 Panda? 200 Pandas! The Chaos Manifesto blog (run by HotPanda) is celebrating their 200th post to the blog and wanted to celebrate with a great giveaway. Check em out if you get a chance.

    Here are some cool links he has shared on his blog that are also worth checking out...

     CHRIS RYNIAK: Night Critters









    Wednesday, May 30, 2012

    Axles & Alloys 2 at KublaCon 2012

    KublaCon 2012 has come and gone, and with it much gaming was had. On Saturday, Spooktalker hosted a story telling based RPG, then our Op-For Overlord ran an awesome Necromunda scenario game in the evening. I hope he posts some shots and the low down on the game. I placed second of the starting 8 players. (so close, it came down to a couple last shots that could have turned the tide) Be sure to chalk it up to my noob status. This post will cover the game I ran on Sunday.

    Axles & Alloys 2
    @ KublaCon May 27, 2012

    Download Quick Rules Sheet | Download Car Sheets

    Download Full Rule Set (I changed up & removed some of the rules for the con)

    We had a full turnout with 8 players signed up. I setup the board with terrain and briefly gave a run down of the rules. Everyone seemed ready, grabbed a car and we were off. (Mental note for next time, bring a tan/brown sheet to lay over the white table for better visuals)

    Game 1
    Scenario: Speed Bumps

    I picked a scenario called "Speed Bumps" pitching everyone against each other with pedestrians that randomly spawned around the table each turn that awarded bonus points for killing. One point for each car kill and 2 points for each pedestrian taken out. At the beginning of each round, I rolled and randomly spawned 3 new pedestrians at 6 different possible points around the board. It was great fun to watch everyones plans adjust to were the people showed up. A few times right in front of an oncoming car. Once the game got underway, everyone quickly realized that it was best to go after the pedestrians than the other cars. But we did have, I think, 2 cars destroyed during the 8 round game. Victor picked a winner Kubla Pin and second place got $10 KublaBucks. After the game wrapped, we still had plenty of time and everyone wanted to go again (cool!), so we took a break and got ready for another game.

    The rules are light, but tactics are still king
    Cars dance around the table


    Game 2
    Scenario: Ambush!

    For change of pace, I picked a scenario that would form 2 teams and pit them against each other. One team was in charge of escorting a semi truck (Semi with two escort vehicles), their victory condition was to drive the semi from one end of the table to the other. The attacking team of 4 cars drove in with the sole purpose of destroying the semi. Each team deliberated over tactics, then charged into the fight. With the escorting team being alittle too aggressive and over taking the semi and driving to the other side of the board, leaving the truck to fend for itself. With a huge deluge of well placed dropped weapons (spikes, mines and napalm) the semi was left in a pickle of a situation. It narrowly avoided the deadly path left by their adversaries, but was plinked away round after round until it eventually was destroyed before reaching the half way mark on the table. Victory and $5 KublaBucks went to the attackers. All to easy.

    2nd turn of game 2
    Escorting vehicle drives by semi
    Witness the impending path of this semi through napalm, spike stripes, and then mines to finish the job!
    By luck (or terrain adjustment) the semi cranks the wheel enough to detour from disaster

    Final Thoughts

    All but two players had never played the game before. Everyone unanimously agreed that it was a great game to run at the con, with easy to learn rules and quick turns, plus fun cars. From the feedback, the truck was both underarmed and should have used the same targeting method as the cars for taking fire. I personally had a great time running the games. I can also say that the game ran very smoothly because we had a great group of people at the table. Thanks for those who came to play!

    Be sure to visit the creator of this rule set at axlesalloys2.blogspot.com

    Thursday, May 10, 2012

    Tuesday, April 24, 2012

    Anyone else wish 40k didn't suck?

    I love everything about it, except the game. This is a photo of I manipulated. Its a battle scene featuring a Slaanesh Hell Strider I scratch built, its featured in BoLS's Lords of Battle.

    Tuesday, April 10, 2012

    He's a big fan of Three Dog Night

    Silver and green were colors unworthy to adorn the triumphant visage of not-Cobra Commander. So I whipped some paint on him. Still needs a bit of touching up and more work on the Cobra logo. My eyes were giving out, past my bed time, trying to use magnifiers, and watch Zulu at the same time. Give it another go tomorrow, hey what?


    Chin chin, and carry on with your mud-pies.

    Thursday, April 5, 2012

    Vehicular Combat at KublaCon 2012



    Join us at KublaCon in Burlingame, CA on May 25-28, 2012. I have scheduled to run the vehicular combat game of Axles & Alloys 2 on Sunday at 10:00am.

    "Come focus your pent up road rage in our radioactive desert landscape. Axles & Alloys 2 is fast paced and easy to learn car combat miniatures game. Rules are a homebrew adaptation of Full Thrust, with cars rather than Spacecraft. Rules are quick to learn (fit on 1 page) and don’t take themselves too seriously, and are designed for jumping in and playing. Free for all battle and scenarios planned."

    I will be bringing my custom modified hotwheels/matchbox car miniatures. I have some scenarios we can try or just royale rumble style. Join us at the Khan of Cons!