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Wednesday, December 30, 2009

are you ready....FOR YOUR DOOM!

Hey ya'll! I hope everyone had a nice x mas and a good break! I just wanted to touch base with you guys, since being in Modesto I don't get a chance to talk to you guys, but I do get a chance to hang out with my family, so its a decent trade off :D.

Some scheduling itinerary type issues I wanted to talk about for the 1st and 2nd.

The night of the first I think the plan is to mostly hang out and maybe do some Rping. CB if you could let us know what time would be good for us to swing by, that would be awesome!

The Second promises to be a great day of gaming, whatever you want to play, there will be space to play it. I know for sure that Clark and Ryder have a Necromunda game they want to get out of the way. Also Damon and Greg are more then likely going to get a game of 40k in. Andrew is coming up from AZ to play some Hordes, and I'd love to get a multiplayer game of WHFB in.

As far as food is concerned I'm not sure what we are going to do about dinner, we'll have to cross that road when we get there (maybe we can all go for pizza or something), but as far as lunch is concerned I'm bringing some hotdogs and some vegetarian meatloaf, which is totally awesome. Ryder is bringing the caffeine and I think some munchies, so that leaves the rest of ya to figure out what you want to bring. As long as the weather cooperates we should be in business.

CB let us know what time we should head over on Saturday, i was thinking 10ish, but if that's to early we can figure something else out. Also can someone give Mario a call and make sure he's informed :)

Looking forward to seeing all my OP4 brothers in one place!

until then,

SOA
A^2

Monday, December 21, 2009

OP4 Minature Exchange, Update, and New Years Event.

Hey everybody A^2 here with your monthly club update! There are a few things on the menu for this update so bare with me, it might get a touch long!

First things first! For those of you that haven't made it to a club night lately or who i haven't talked to personally we're going to be having a new years type gamin event over at CB's on the 2nd (and maybe on the night of the 1st but we're not sure yet.) Games being played will be Mordhiem, Hordes/warmachine, Fantasy, and perhaps necromunda, not to mention some rad board games. Everyone is welcome, make sure you bring your figs and lets bring in the new year in true gamer style!

lately we've been meeting up at CB's house to partake in our weekly, most of the time we get things started around 87, and as always it's an open invitation, just toss me an email if you need directions or nights!

Our Local gaming store (Outer Planes) has recently really stepped it up! They are ordering fantasy stuff and 40k stuff. I've even seen some new Warmachine stuff! All that being said there is a new fantasy league that is they are setting up. I've volunteered my services to help organize said league. They are starting off relatively small (1500 points) and anyone interested in hearing further in this should either talk to Joe at OP or email directly.

There is also a league that CB and I are thinking about joining that takes place in Ukiah (of all places) once Saturday of the month. This game is a little bit bigger, around 3k points, but the people that are involved are mostly friends to OP and Powers of the North Members (i.e. Greg and Casey).

This brings me to the next topic, Powers of the North 40k monthly event is at an end after 3 years. While said, it also presents our club a unique opportunity to run some cool events out at the vets. Any interest in this? I know for sure Chris and I will be doing some fantasy down there.

At the beginning of the new year I am going to be ordering my club shirt as CB and I will be putting in an appearance at gamescape North to Demo Wyrd miniatures Malifaux game, and I want to show off my pride in my group! Anyone interested in putting in an order as well should give me a call or send me an email, and anyone interested in coming with CB and I to Gamescape for the demo should do the same to find out about dates and driving arrangements!

Lastly, I was wondering if there was any interest in doing a club miniature exchange? We could do either a painted or unpainted custom miniature exchange that would prvide us some fun. If there is any interest in doing something like this I can write out some more specific details.

Well is you've actually read all the stuff up there many thanks, and I hope to see each and everyone of you guys on the Second of January for some fun times!

Many thanks brothers, and my wishes for a fantastic new year!

Sargent at Arms,

Anthony

Tuesday, December 15, 2009

Nerdgasim?

holy freaking crap want!!!!!!! People from Battlestar to Serenity to The Matrix ZOMG!!

IGN Video: Mass Effect 2 Xbox 360 Behind the Scenes (Promo) - The Stars of Mass Effect 2

Friday, December 4, 2009

Hordes MK2 testing

I'd like everyone to make a comment as they get a chance to test the new MK2 stuff for hordes. I know that only CB Spook and myself have horde army's but you other guys can tell us what its like playin against us.

So we had our first run at MK2 this last week. The game seemed very streamlined, easy to understand, and not at all time consuming. We blasted through a 25 point game in about 45 min. I noticed that a few of the warbeast stats have been changed to reflect a more balanced approach to the game.

I have to say that the "reindeer dudes" are doom incarnate. Fast cav, high rat, weapon master for both the claymore and bow. Pretty neeto bandeto. Their maneuverability and damage potential make them a worthy addition to any legion list. Searyn was just as nasty as she was in MK1, no real changes in fact. I didn't notice anything particularly different about any of my warbeasts other than the nerf to flight, which lets face it needed to be done!

All in all I had a good time, lets see what CB has to say about his Trolls!

Saturday, November 28, 2009

WFRPG 3rd ed.

So as the title says the third ed of WHFBRPG is out now. I found a neat article talking about it that I thought I'd share with all you guys!

http://www.belloflostsouls.net/2009/11/review-ffg-warhammer-fantasy-roleplay.html

http://www.fantasyflightgames.com/edge_minisite.asp?eidm=93&enmi=Warhammer%20Fantasy%20Roleplay

its a little pricy, but for what you get it looks like it could supply some pretty good fun! Looking for what everyone else thinks!

A^2

Tuesday, November 24, 2009

Hordes MK II

Gonna go ahead and say it Hordes MK II rocks, where do you all want me to upload it at?

Tuesday, October 27, 2009

for allthoe Castle fans out there

Oh yeah I went there, breaking the 4th wall is so awesome.

Friday, October 23, 2009

Malifaux throwdown

Ok, here are some pictures from our first game of Malifaux:

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Here's the setup:

Rasputina in far corner, objective is to occupy middle ruin.
Pandora in near corner, objective to occupy table quarters.
Guild on hill near watchtower, objective slaughter Raputina's crew.

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A turn or 2 later, Tina and the ice critters have started boxing in the Guild with Ice Pillars (warmachine and hordes models), the guild's been plinking some dmg off the ice monsters, and Dora and crew moves up under cover. One sorrow latches on to Nino, stopping him from shooting and starting to drain his life force away.

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Pew Pew! Guild moves around the ice pillars to start shooting up the Arcanist crew. Those Golems and Gamins prove to be wicked tough!

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Pandora and crew move into the action, Nino having been taken down with a combo of life-sucking, sniper shots from Hans, and mind-bending from the Neverborn creatures.

Most of the Ice creatures and 1/2 of Dora's crew buy it in the next few turns and the guild is down to Perdita and Hans, Rasputina and a gamin get in the ruin and complete there objective!

Final Results:
Rasputina crew - 2 points for occupying the building but enemies in it, 2 other secret objectives completed (forget which) - Win with 4 victory points
Pandora crew - aren't able to occupy 3-4 quarters (chose a bad list for that but hey, it was game #1), complete hold out (no enemies in my deployment zone), and bodyguard (protect Pandora) secret objectives for 2 victory points
Guild - Don't Slaughter the Arcanists not sure about other objectives, but they ended up with 0 points.

Fun game and works pretty well as a multi-player games. The minis are rad too and you don't need many of them.

Thursday, October 15, 2009

Wensday 10/14

I thought this was an appropriate song for last nights slaughter!! I think a good time was had by all as we learned the new Malifaux rules, and played through a game of Age of Mythology! See you guys next week!

Saturday, October 10, 2009

Gamesday Antioch

So I spoke with my pal over at the GW antioch store today and was able to open negotiations. With CR's concent I lobbied to get OP-4 some new terrian in exchange for GT, A^2, and CR putting in some time helping put it all together. All said and done we are looking to get 2 Bastions, and some wall segmients. I am pushing for 3 bastion, but we will just have to see. He'd like use to handle the set up of the Hiveboard, which I figured we were aptly suited for. I also told him that I'd talk to Chris and see if we could not borrow his desert board and the desrt hills and rocks we've fashioned for part of the event.

The basic layout we are looking at is as follows:

First board is dessert
Second board we're looking at blasted lands and ash waste
next we've got the start of the wall segments
more forified walls and bastions
last two (a total of 2 4x6) is city's of death and Hive city/Necromunda type terrain.

Other then the three of us, is there any interest in helping out? It should prove pretty rad!
we're looking at possible building on the second sunday of Nov and plaing maybe the thrid, the dates are not har and fast, but we will ahve something down tomorrow hopefully, and I will ahve a detailed idagram of the tables to show this week at game night!

Later on,
A^2 out!

A^2 FOW Battle report

So as some of you know it was Rons B day on Friday, and we celebrated by playing a 4x16 game of FOW, (the way it was meant to be played Germans V Americans!!). I ended up in command of a paratroopers divison that specialized in long range bombardments. I had some big 50mm mortars and of course some 75mm Howlizers!

Let me appoligize for being completely lame and not posting pics, the ones I got via Iphone suck! My objective was to take a bridge being guarded by a division of german falsinagers (sp?) which rom what I understand were the regular troops. They also had 4 "turtle tanks" and 6 stugs >.< The first few exchanges were even, but by turn 4 my rolls heated up and I was dropping tanks like flys. All said and done I took my objective by tabling my opponent, and managed to take a couple of stupid King Tigers down as well (they thought they were safe 5 feet away!! SUCKERS!).

Anyways it was a great time full of death and destruction, if anyone is ever interested in seeing the game Ron is always more then happy to loan out a command at his place, on most Friday nights!

Thursday, October 8, 2009

Game Night 10-7-09 and Board Game Reviews


Hans, make sure the ghost gun is loaded ja...

So board game grab bag month is fully in swing (to the chagrin of those op-forians that voted for necromunda 4 times...), and we've already broken in 3 new (or rereleased) games in the newly remodeled and always swanky CR games bunker.

Games in rotation so far:
  • The new and improved Space Hulk(TM)
  • Tannhauser
  • Cutthroat Caverns

Here's a rundown on each of the games and my humble rating (1-5 rating based fun factor, replayability, and component quality/value). Weigh in with your own opinions gents.

SPACE HULK

Ok so GW has released a super slick new version of Space Hulk that has gamer nerds across the interwebs excited. Really nice compenents, a nice hefty box, and 'limited edition' status add to it's appeal. We were able to get 4 guys together to bust out some alien bustin' action, space marine style and here are my impressions.

Man I have to hand it to GW, this game is pretty! The space marine minis are beautiful and highly detailed and the genestealers (aliens) look pretty cool too. The modular space ship board is also really nice and the components add alot to the game. This all comes with a hefty price tag - 100 bones, which is pretty steep by boardgame standards, but seems like a decent deal if you can multi-task the minis that are included in the box. Component quality rating 4 (components are awesome, but price is pretty steep).

The game runs pretty fast, we were able to get in 3 games in one evening even though we were learning the rules as we went along. This being said, the rules set feels a little dated when compared to similar games that have been released in the past 10 years, and the game has a bit of a wind it up and let it go feel do to the limited corridor space. Luck feels like it is very much a factor in this game, and even though it plays fast, it seemed to drag on a bit for me. The range of scenarios should probably help with the replayability, but it may feel a little 'samey'. Fun Factor 2 - (got a little boring for me...), Replayability - 3 (other scenarios should help mix it up at bit).

Overall it's a nice product, but feels a bit like a pretty facade on a average game, and doesn't really capture my attention.

Would I play it again? Sure, if someone else wanted to play, but not my first choice.

TANNHAUSER

So we have 2 games of weird war 2 Tannhauser behind us. I've been interested in this game for quite awhile now mostly because of the theme (come on it's like Hellboy or Indiana Jones, with a heathy dose of Lovecraftian Horror thrown in), and tend to like most of the stuff Fantasy Flight games puts out.

The game components are nice, not Space Hulk nice, but they are solid and fit the game theme well. Like most FFG games, the box comes chock full of counters and has clearly written rules. The game board is nice a big and the pathfinder line of sight system is pretty cool and makes determining LOS quick, easy, and painless. The pre-painted models are cool scupts but the prepaints are pretty lousy, but could be repainted. This being said, they look fine on the table top and don't really detract from the actual game play experience. Components (4 - Lots of nice components, and a good value at $50-60 for the box, prepaints aren't the greatest, art is rad!).

Like many of FFG games, Tannhauser is pretty complicated for a board game. We've been learning new rules as we go along and most rules questions can be easily answered by looking in the rulebook. The pathfinder system, and opposed combat roll system is pretty intuitive, it's just the details that are getting us now. Different play options (free for all, capture the flag, objectives), provide different gameplay experiences, and add some strategy to the game. The game is fun, relatively quick, and captures my imagination. Fun factor - 5 (fun, has minor issues, but has a ghost gun, and BDB!). The base game comes with a set number of characters and 2 game maps. Objectives, different equipment loadouts, and expansions, should help keep the game fresh, but I can see the game maps getting stale or played out. Replayability - 3.

Fun game, and look forward to playing again.

CUTTHROAT CAVERNS

So most gamers have a soft spot for dungeon crawls and most also have a hidden (or not so hidden) desire to just be a cold-hearted bastard sometimes. This simple fantasy card game scratches those itches.

This game does look nice, but you can tell it isn't published from one of the big boys. The artwork is nice, but not spectacular, the card stock is ok, but not bomb proof, all it all, the components get the job done and let you play the game. Components - 2 (nothing spectacular, but let you play the game which is the important thing).

Ok, on to the meat, the game play! This game pits the cunning adventuring party against a series of 9 monster encounters, and requires the party to work together, but requires each party member to stab other players in the back in order to gather loot and fame (renoun or victory points). Combat is card driven, and includes special attack moves, magic equipment that provides bonuses, and screw your neighbor cards that mess with other player's actions. The mechanics are simple and fast. The most entertaining part of this game is sticking that knife in your neighbors back and twisting it....it's pretty cool. Attacking the monster isn't that exciting, but the one-upmanship and back-stabbing is great. Fun game for sure! Fun factor - 5. The game is way fun, but each monster isn't that different, and I think we had all of the moves, attacks, and actions memorized after 1 game. Could be a limitation. Replayability - 2 (expasions could address this, but hate to have to always rely on those to keep a game fresh).

Over and out CB.

Thursday, September 24, 2009

Terrain Workshop

Does anyone want to work on terrain in the coming weeks? I've been inspired to make some Warmaster terrain by reworking some Epic scale buildings and making some low hills and rock outcroppings. I want it reflect some of Zdzislaw Beksinski's paintings.

I'm thinking concrete patch, chicken bones, plastic skeletons, berry baskets, toothpicks, polished stones and lots of glue soaked tissue paper.
Google his name and let me know if you have any ideas. Spooktalker, I'll be looking for input from you especially.

CR

Friday, September 18, 2009

Game Night Report 9-16-09

Ok guys this is coming a little late, but it's been busy so here we go...

Played some Hordes/Warmachine over at Op-For south.

Game 1: Mark II epic Nemo vs. epic Goreshade (the cursed not the bastard!)

I really dig Nemo's style, he has this Einstein, Tesla, Col. Sanders thing going on that is pretty cool and I like how he runs jacks, and has some extra lightning tricks up his sleeve. It helps that his epic model is pretty great as well (definately an improvement over the original model):

Here are the lists (25 points mk. II):

eNemo
Stormclad
Lancer
Stormblades + UA
Storm smithsx3
Arlen Strangeways
Eyriss




















eGoreshade
Deathjack
Seether
Skarloc
Bane Lord Tartarus
Bane Thralls


















Ya looks like a good match up with some pound it out melee oriented forces.


Nemo and crew head up the field going after those nasty Cryx guys hiding out in some potato farmer's homestead.


Deathjack's hidiing behind a wall ready to pounce.

The Stormsmith and stormblades are pretty dope in Mark II. The point values make a lot of sense now and they hit hard like the elite of Cygnar should.




25 point games are also really cool in Mark II. The new edition is faster anyway and the streamlining allows a game of this size to be played in about 1 hour, while still allowing you to take a little bit of a varied force.
There's some maneuvering around and Nemo sets up a charge on the Cryxians. Nemo is able to scoot his jacks forward with Energizer allowing the Stormclad to charge Deathjack, scrap it, and kill the Skarloc with electro leaps. The Lancer engages Tartarus, and the Stormblades assault the Seether damaging it with lightning blasts.



Here's the set up before the last turn. Stormclad gets a charge off on Tartarus, kills him, get's Goreshade down to 2 points with the reach on his Generator Blade and a storm smith zzaps him for the last two.
Anthony and I then played another quick Mark I game, Leo and Trevor played a big grinding attrition game, and we did some Star Wars Epic Duels:
More pics here (maybe other guys want to do reports, knock yourself out, blogger is testing my patience).

Tuesday, September 15, 2009

Outer Planes night

So a fun time was had by all tonight at Outer Planes. Chris, Johnny, Mario, and myself partook in a 1000 point brawl, and it pains me to say that with what we got finished with, the Trollbloods and the Cygnar totally owned team Everblight! To much lasting power was ust to much for our glass cannons.

Greg also was there, and enjoyed playing his old Iron Warriors list with Joe (the guy with the Tyrinids I played a few weeks back). In a bloodly match up the Choas and their WS 8 monstrous creature reigned supreme!

We also talked about maybe running a game or two over at CB's house on Wednesday night, depending on if he could swing another night of gaming or not. More to come on that later, check your emails tomorrow for a status update!

Maybe we will get lucky and CR will get a chance to play on Wed! we missed you and Trev tonight buddy!

Well thats all for this installment,!

A^2

Thursday, September 10, 2009

New gaming Idea

So we were brainstorming last night and Clark came up with a good idea that I think he should pitch. It revolved around scouting missions played with Mordhiem rules, minor battles played with fantasy rules, and mar battles with played with warmaster rules. or somethin to that effect... CR can pitch it better then I can

Updated Board Game List

OK, I've had some new additions on the boardgame front, and in preparation for October the month of the boardgame here's the updated list:

Board Games:
Carcassonne
Age of Mythology
Scrabble
Acquire
Runebound + Expansions
Descent
Lord of the Rings Risk
Twilight Struggle
Alhambra
Star Wars: Epic Duels
Pirates of the Caribbean Life
Arkham Horror and Dark Pharoh Expansion
Tannhauser
Powergrid
Ticket to Ride

Card Games:
Settlers of Catan 2 player card version
Infernal Contraption
Legend of the 5 Rings (5-6 decks)

I think we should start the month with Pirates of the Caribean Life! Yaargh! (uh, ok maybe not...)

Wednesday, September 9, 2009

I Photographed the Asgard Orcs Range





Take a look at some of my favorite figs.

A few years ago I came across some pics of Asgard's orcs and pieced together these were the same figs seen painted by John Blanche in the book Ratspike.

I learned the range was still available from Viking Forge: http://vikingforge.datasquire.net/ and I ordered a full set of the figs. It was a bizarre experience as the owner doesn't even offer an email address. I wrote him a letter to see if he indeed was selling the figs, and then sent him a check. A good guy though. When I ordered (1995) he still had lead stock of some figs, while others were being cast in pewter. The lead casts are better quality, and there a few of the pewter figs had trouble spots.

The sculpts are by Jess Goodwin early in his career. They are much too small to be orcs, but I knew this before I bought them. I'm not sure why they are sold as orcs, but they are fantastic as goblins. Some of my favorite figures of all, especially the shaman holding out a beating heart.

Anyway, I thought I'd make up for Viking Forge's dismal (anti)marketing by showing off the range. I uploaded larger pics individually on the Lost Minis Wiki here: http://recipesrealm.com/wiki/index.php?title=Orcs There is also a size comparison shot there.

Oh, and this is a copy of a thread I started on Frothers Unite UK: http://www.frothersunite.com/phpBB2/viewtopic.php?t=22392&sid=5a7c9b7f0103a73ad0ea2764faed4359

Sunday, September 6, 2009

Pac Con

26 Showed up to the Iron Bolter Tournament at Pac Con in Santa Clara. I went representing OP-4 with the Sisters of battle and ended up placing 2nd.

In addition to this i met some really cool guys that live down that direction that might be interested in coming up and hanging with us and/or playing some 40k/fantasy/anything awesome. They were particularly interested in our painting styles and terrain building.

The Flea market was kind of a bust... There was that one guy there that showed up to he OP-4 Kubla event and tried to show Ryder that game he put together.. the guy that was real pushy and stuff... he was ripping people off on Terrain, I lol'd to myself. i did manage to pick up an entire Warmaster Army on the cheap, so if anyone wants a game of that I'm totally interested!!

Friday, September 4, 2009

A^2 Workbench

had some time yesterday to work on ESeverius. Let me know what you think, its a pretty crappy pic from this camera, I donno why its so blury.



I think I've finally graduated from Juve to ganger!

Thursday, September 3, 2009

Shirts updates.

Just wanted to show you what Trevor and I have been working on (mostly Trevor!). here are the pics we have so far and some of the things we've been bouncing around.

What we know for sure is that we want black shirts. We also are leaning heavily toward a camo style font, at least for the OP-4 Part. I think we should have separate names on the back of everyones shirts, but I donno if thats just me or what, so I'd like some input on that.






I liked this one for Trevor :D

this ones for Chris lol!

i was thinking about this one for our logo with OP-4 In his mouth.

CBs Terrain Board Ideas

So I started working on some terrain stuff last night and figured I should come up with a master plan (TM) for the new board I'd like to build. I have a bunch of middle european type terrain stuff floating around (timbered cottages, highland huts, warhammer chapel and watchtower, greenish hills, etc), and want to put together a relatively generic 4x6 board for wargaming with an emphasis on Warhammer and Warmachine, so the European look should work pretty well.
I'd like to add some visual interest to the base board and then have a lot of moveable terrain, so I'd like to avoid fixed terrain features that couldn't just count as open terrain in most games.
I've come up with the following plan so far and feedback would be awesome!

Very minor elevation change would be added to the board by adding a thin layer of foamcore to the top of the 2" 4x6 pink foam board. This would just add some visual interest to the surface without counting as elevation change. The stream would be very small, and could be ignored as a water feature depending on what players prefer. Bridges could also be added span the little stream.

The road would be the major feature and would get a different color treatment and maybe some sort of other texture treatment. The main board will be hit with sand, so I'm thinking concrete patch or joint compound for the road. Any feedback on the layout would be cool as well.

Here are some examples the look I'm going for:







Thursday, August 27, 2009

Shirts

So I've talked to everyone but Spooktalker about getting us some shirts so we can look even more awesome when we go to events... I'm going to work on putting together some art and pricing. What's everyone shirt type preference?

Cryx vs. Menoth

I was going to write a narrative but... it's to much work. Suffice to say that Cryx were victorious, even though it seems I had more points then agreed upon. It was a good game, we had a lot of fun, and hopefully will be able to get Chris into a game next week!

Monday, August 24, 2009

Adepta Sororitas V Tyranids


A strong contingent of Adepta Sororitas was sent off to an outer ring planet to take and hold 3 strategic points of importance to learning about the Tyranid threat. Having arrived at the planet in question and deployed it's assets in a spearhead formation they were confronted by a large army of Godzilla type Tyranids marking towards them. (some of this pics are crap). After taking no really casualties from the first few volleys, the Adepta Sororitas started making the Tyranids pay dearly for each step they made closer to the firing line.




















Soon, after the smoke had settled the Sisters were still standing and the Tyranids weren't.

2,0 so far for the Sisters!

Friday, August 21, 2009

Adepta Sororitas v. Khorne daemons

Adepta Sororitas quickly put together the trickle of disturbing news, originating from the outer rim sector, which painted a very grim picture of the Emperors might, a planet side station that monitors the ebb and flow of the warp.

A strong strike force was deployed planet side as soon as was available, which unfortunately was too late for the monitoring station. Upon deployment, the Adepta Sororitas was ambushed by a strong contingent of Khorne daemons. Surronded, but far from out gunned the sisters held their ground and sent these warp spawn back to the depths of hell from whence they came!

Thanks Greg for a good game, even if it was at outer planes >.< It was nice to finally win a 40k game, lol

Week One Warmachine Theater of War Campaign.


As previously reported, the Draconic Legions made some headway into Fellig and the Protectorate was able to maintain their blockade on the railroad running between Fisherbrook and Fellig.


Declare your battles! Protectorate gets to attack first, Mercs second.


Warmachine / Hordes Theater of War Ed.1

War is Hell. As army forces jockey for position and command of their objectives, two battles erupted this week. A warjack heavy Cygnar force lead by Captain Darius moved into Protectorate held land near Fisherbrook. And the Legion of Everblight organized a surgical strike into Mercenary territory dangerously close to Felling.

The Everblight's strike team plunged into battle quickly and efficiently. Magnus the Traitor attempted to defend a small town from the nimble yet fierce force. A scurvy group of Devil Dogs and strong squad of dwarves joined the battle at a price that Magnus skillfully negotiated. They formed a line with skin and metal to meet the approaching wave of Legion forces.





All attempts to stop the Legion's assault were meet with strong resistance. The dwarves quickly questioned their pay and approaching winged beasts. Fear and panic erupted as they started taking casualties. Magnus tried to rally his troops, but in the end was only left with his jacks to defend the town.



The Totem Hunter fearlessly vaults towards the Mangler's swinging mace.



Meanwhile...

Feora was leading some troop training exercises North of Fisherbrook along the highly contested train line. Scouts reported a small yet powerful Cygnar force approaching. Feora was able to strategically lead her large army to take up key defensive positions before the enemy could advance.





A full Storm Lance unit moves into position. Although they created serious threat to the Menoth army Darius cautiously commanded them to hang back, hoping to maintain control of the open land in the battle.



A triad of heavy warjacks, fronted by the experienced Ol' Rowdy lumbered straight towards the middle of the battlefield.





A chain gun crew takes a strong position in the open. Although located well and dug in, they quickly fall to the approaching Temple Flameguard and their spears.



In the end the heavy steel of the jacks, couldn't contest against the shear numbers and strength of Protectorate forces. After losing forces and not gaining ground, Darius had to withdraw his forces in order to fight another day.

Pacific con


looks like I'll be headed to pacific con on Saturday the 5th of next month, anyone else interested in going? They are having a Flea market!! go to there website here

Thursday, August 20, 2009

MORE OWLBEARS! Roll for initiative!


Otherworld have finally got round to their take on everyone's favorite canonical D&D beast!

GAME ON!

OH yeah last night marked the start of the OP-4 Warmachine / Hordes Theater of War Ed.1 Throw down!

Last night Everblight invaded the mercs, and showed no mercy when taking the cityscape in what is sure to be remembered as a complete bloodbath. On the other side of the map the holy order of Menoth, led by Fenora battled in a close fight with their godless Cygnar overlords! The Protectorate held strong against the forces in blue and were able to hold on to their lands!

It was a fun night full of death and distruction, and fun was had by all (except by OP-4 and his mercs >.<)

Trevor is the official cronicaller, so we'll wait for pics from him!

Monday, August 17, 2009

Dungeon Crawl!



I thought I'd honor all the effort Spooktalker put into the AD&D adventure by enhancing some of the pics.

Sunday, August 16, 2009

Necroday III Report

Op-For's annual all-day Necromunda event was a great success! Aug 2 2009, 8 players brought more than 10 gangs and there was non-stop mayhem in the underhive until early in the next morning. Thanks everyone who came and made it happen!




















See full-size pics on Flickr, where you can comment on individual pics.

Here is my personal report--others, please add your report in a comment!

I played four games. First up, my Redemptionists, the Red Dragons, were massively outgunned by the Machine Cult. Despite loosing a heavy, the Cult had little trouble rescuing their comrade and dispatching the sentries. The redemption had a mediocre post game but no tragedies, and are slowly building their ranks, biding their time, and forming a plan. The underdog bonus didn't hurt in the post-game.

No surprise (to me anyway) that the Dust Brothers performed much better in their games. They took on the underhive fuzz (Princint 414) in classic shootout. The Brothers took up cover in a warehouse and the enforcers took several fortified surrounding positions. Trouble started when a small contingent of enforcers charged over a sump bridge toward the warehouse. They encountered heavy fire, retreated back on the bridge, and were torn apart from both sides, as friendly fire from the heavy stubber did as much damage as the Brothers themselves. The enforcers effectively defied targets to the Brother's usual MVP Hellhammer, but the bridge incident was enough to route the enforcers in the end.

In the next game the Brothers raided a secret stash of the Bodysnatchers, and came out victorious again. With surgical precision an elite band of Brothers snuck up to the loan sentry as Brother Malka brought the plasma cannon to bear on the stash gateway. In a turn the sentry was silences, the stash blown and the alarm sounded. What remained was for the brothers to fight their way back to their own turf.

In the final game the Dust Brothers faced up against the reigning tyrants of the underhive, the Machine Cult. The brothers were unperturbed by a massive deficit in gang ratings (nearly a 1000 points difference) and fought cautiously but effectively despite unfamiliarity being the underdog. A low-bloodshed game ended with an untimely bottling of some of the less stalwart of Hellmammer's men. I'll leave it to my opponent to mention the incident with the hallucinogen grenade--let's just say a daring maneuver on his part won him the game and resulted in a tragic mishap for at least one brother. Despite the loss, post battle yielded skills in spades for the brothers, and a few of these will even be helpful. The brothers swear revenge on the Van Saar infidels!