Wednesday, December 30, 2009
Some scheduling itinerary type issues I wanted to talk about for the 1st and 2nd.
The night of the first I think the plan is to mostly hang out and maybe do some Rping. CB if you could let us know what time would be good for us to swing by, that would be awesome!
The Second promises to be a great day of gaming, whatever you want to play, there will be space to play it. I know for sure that Clark and Ryder have a Necromunda game they want to get out of the way. Also Damon and Greg are more then likely going to get a game of 40k in. Andrew is coming up from AZ to play some Hordes, and I'd love to get a multiplayer game of WHFB in.
As far as food is concerned I'm not sure what we are going to do about dinner, we'll have to cross that road when we get there (maybe we can all go for pizza or something), but as far as lunch is concerned I'm bringing some hotdogs and some vegetarian meatloaf, which is totally awesome. Ryder is bringing the caffeine and I think some munchies, so that leaves the rest of ya to figure out what you want to bring. As long as the weather cooperates we should be in business.
CB let us know what time we should head over on Saturday, i was thinking 10ish, but if that's to early we can figure something else out. Also can someone give Mario a call and make sure he's informed :)
Looking forward to seeing all my OP4 brothers in one place!
Monday, December 21, 2009
First things first! For those of you that haven't made it to a club night lately or who i haven't talked to personally we're going to be having a new years type gamin event over at CB's on the 2nd (and maybe on the night of the 1st but we're not sure yet.) Games being played will be Mordhiem, Hordes/warmachine, Fantasy, and perhaps necromunda, not to mention some rad board games. Everyone is welcome, make sure you bring your figs and lets bring in the new year in true gamer style!
lately we've been meeting up at CB's house to partake in our weekly, most of the time we get things started around 87, and as always it's an open invitation, just toss me an email if you need directions or nights!
Our Local gaming store (Outer Planes) has recently really stepped it up! They are ordering fantasy stuff and 40k stuff. I've even seen some new Warmachine stuff! All that being said there is a new fantasy league that is they are setting up. I've volunteered my services to help organize said league. They are starting off relatively small (1500 points) and anyone interested in hearing further in this should either talk to Joe at OP or email directly.
There is also a league that CB and I are thinking about joining that takes place in Ukiah (of all places) once Saturday of the month. This game is a little bit bigger, around 3k points, but the people that are involved are mostly friends to OP and Powers of the North Members (i.e. Greg and Casey).
This brings me to the next topic, Powers of the North 40k monthly event is at an end after 3 years. While said, it also presents our club a unique opportunity to run some cool events out at the vets. Any interest in this? I know for sure Chris and I will be doing some fantasy down there.
At the beginning of the new year I am going to be ordering my club shirt as CB and I will be putting in an appearance at gamescape North to Demo Wyrd miniatures Malifaux game, and I want to show off my pride in my group! Anyone interested in putting in an order as well should give me a call or send me an email, and anyone interested in coming with CB and I to Gamescape for the demo should do the same to find out about dates and driving arrangements!
Lastly, I was wondering if there was any interest in doing a club miniature exchange? We could do either a painted or unpainted custom miniature exchange that would prvide us some fun. If there is any interest in doing something like this I can write out some more specific details.
Well is you've actually read all the stuff up there many thanks, and I hope to see each and everyone of you guys on the Second of January for some fun times!
Many thanks brothers, and my wishes for a fantastic new year!
Sargent at Arms,
Tuesday, December 15, 2009
IGN Video: Mass Effect 2 Xbox 360 Behind the Scenes (Promo) - The Stars of Mass Effect 2
Friday, December 4, 2009
So we had our first run at MK2 this last week. The game seemed very streamlined, easy to understand, and not at all time consuming. We blasted through a 25 point game in about 45 min. I noticed that a few of the warbeast stats have been changed to reflect a more balanced approach to the game.
I have to say that the "reindeer dudes" are doom incarnate. Fast cav, high rat, weapon master for both the claymore and bow. Pretty neeto bandeto. Their maneuverability and damage potential make them a worthy addition to any legion list. Searyn was just as nasty as she was in MK1, no real changes in fact. I didn't notice anything particularly different about any of my warbeasts other than the nerf to flight, which lets face it needed to be done!
All in all I had a good time, lets see what CB has to say about his Trolls!
Saturday, November 28, 2009
its a little pricy, but for what you get it looks like it could supply some pretty good fun! Looking for what everyone else thinks!
Tuesday, November 24, 2009
Tuesday, October 27, 2009
Friday, October 23, 2009
Here's the setup:
Rasputina in far corner, objective is to occupy middle ruin.
Pandora in near corner, objective to occupy table quarters.
Guild on hill near watchtower, objective slaughter Raputina's crew.
A turn or 2 later, Tina and the ice critters have started boxing in the Guild with Ice Pillars (warmachine and hordes models), the guild's been plinking some dmg off the ice monsters, and Dora and crew moves up under cover. One sorrow latches on to Nino, stopping him from shooting and starting to drain his life force away.
Pew Pew! Guild moves around the ice pillars to start shooting up the Arcanist crew. Those Golems and Gamins prove to be wicked tough!
Pandora and crew move into the action, Nino having been taken down with a combo of life-sucking, sniper shots from Hans, and mind-bending from the Neverborn creatures.
Most of the Ice creatures and 1/2 of Dora's crew buy it in the next few turns and the guild is down to Perdita and Hans, Rasputina and a gamin get in the ruin and complete there objective!
Rasputina crew - 2 points for occupying the building but enemies in it, 2 other secret objectives completed (forget which) - Win with 4 victory points
Pandora crew - aren't able to occupy 3-4 quarters (chose a bad list for that but hey, it was game #1), complete hold out (no enemies in my deployment zone), and bodyguard (protect Pandora) secret objectives for 2 victory points
Guild - Don't Slaughter the Arcanists not sure about other objectives, but they ended up with 0 points.
Fun game and works pretty well as a multi-player games. The minis are rad too and you don't need many of them.
Thursday, October 15, 2009
Saturday, October 10, 2009
The basic layout we are looking at is as follows:
First board is dessert
Second board we're looking at blasted lands and ash waste
next we've got the start of the wall segments
more forified walls and bastions
last two (a total of 2 4x6) is city's of death and Hive city/Necromunda type terrain.
Other then the three of us, is there any interest in helping out? It should prove pretty rad!
we're looking at possible building on the second sunday of Nov and plaing maybe the thrid, the dates are not har and fast, but we will ahve something down tomorrow hopefully, and I will ahve a detailed idagram of the tables to show this week at game night!
Let me appoligize for being completely lame and not posting pics, the ones I got via Iphone suck! My objective was to take a bridge being guarded by a division of german falsinagers (sp?) which rom what I understand were the regular troops. They also had 4 "turtle tanks" and 6 stugs >.< The first few exchanges were even, but by turn 4 my rolls heated up and I was dropping tanks like flys. All said and done I took my objective by tabling my opponent, and managed to take a couple of stupid King Tigers down as well (they thought they were safe 5 feet away!! SUCKERS!).
Anyways it was a great time full of death and destruction, if anyone is ever interested in seeing the game Ron is always more then happy to loan out a command at his place, on most Friday nights!
Thursday, October 8, 2009
Hans, make sure the ghost gun is loaded ja...
So board game grab bag month is fully in swing (to the chagrin of those op-forians that voted for necromunda 4 times...), and we've already broken in 3 new (or rereleased) games in the newly remodeled and always swanky CR games bunker.
Games in rotation so far:
- The new and improved Space Hulk(TM)
- Cutthroat Caverns
Here's a rundown on each of the games and my humble rating (1-5 rating based fun factor, replayability, and component quality/value). Weigh in with your own opinions gents.
Ok so GW has released a super slick new version of Space Hulk that has gamer nerds across the interwebs excited. Really nice compenents, a nice hefty box, and 'limited edition' status add to it's appeal. We were able to get 4 guys together to bust out some alien bustin' action, space marine style and here are my impressions.
Man I have to hand it to GW, this game is pretty! The space marine minis are beautiful and highly detailed and the genestealers (aliens) look pretty cool too. The modular space ship board is also really nice and the components add alot to the game. This all comes with a hefty price tag - 100 bones, which is pretty steep by boardgame standards, but seems like a decent deal if you can multi-task the minis that are included in the box. Component quality rating 4 (components are awesome, but price is pretty steep).
The game runs pretty fast, we were able to get in 3 games in one evening even though we were learning the rules as we went along. This being said, the rules set feels a little dated when compared to similar games that have been released in the past 10 years, and the game has a bit of a wind it up and let it go feel do to the limited corridor space. Luck feels like it is very much a factor in this game, and even though it plays fast, it seemed to drag on a bit for me. The range of scenarios should probably help with the replayability, but it may feel a little 'samey'. Fun Factor 2 - (got a little boring for me...), Replayability - 3 (other scenarios should help mix it up at bit).
Overall it's a nice product, but feels a bit like a pretty facade on a average game, and doesn't really capture my attention.
Would I play it again? Sure, if someone else wanted to play, but not my first choice.
So we have 2 games of weird war 2 Tannhauser behind us. I've been interested in this game for quite awhile now mostly because of the theme (come on it's like Hellboy or Indiana Jones, with a heathy dose of Lovecraftian Horror thrown in), and tend to like most of the stuff Fantasy Flight games puts out.
The game components are nice, not Space Hulk nice, but they are solid and fit the game theme well. Like most FFG games, the box comes chock full of counters and has clearly written rules. The game board is nice a big and the pathfinder line of sight system is pretty cool and makes determining LOS quick, easy, and painless. The pre-painted models are cool scupts but the prepaints are pretty lousy, but could be repainted. This being said, they look fine on the table top and don't really detract from the actual game play experience. Components (4 - Lots of nice components, and a good value at $50-60 for the box, prepaints aren't the greatest, art is rad!).
Like many of FFG games, Tannhauser is pretty complicated for a board game. We've been learning new rules as we go along and most rules questions can be easily answered by looking in the rulebook. The pathfinder system, and opposed combat roll system is pretty intuitive, it's just the details that are getting us now. Different play options (free for all, capture the flag, objectives), provide different gameplay experiences, and add some strategy to the game. The game is fun, relatively quick, and captures my imagination. Fun factor - 5 (fun, has minor issues, but has a ghost gun, and BDB!). The base game comes with a set number of characters and 2 game maps. Objectives, different equipment loadouts, and expansions, should help keep the game fresh, but I can see the game maps getting stale or played out. Replayability - 3.
Fun game, and look forward to playing again.
So most gamers have a soft spot for dungeon crawls and most also have a hidden (or not so hidden) desire to just be a cold-hearted bastard sometimes. This simple fantasy card game scratches those itches.
This game does look nice, but you can tell it isn't published from one of the big boys. The artwork is nice, but not spectacular, the card stock is ok, but not bomb proof, all it all, the components get the job done and let you play the game. Components - 2 (nothing spectacular, but let you play the game which is the important thing).
Ok, on to the meat, the game play! This game pits the cunning adventuring party against a series of 9 monster encounters, and requires the party to work together, but requires each party member to stab other players in the back in order to gather loot and fame (renoun or victory points). Combat is card driven, and includes special attack moves, magic equipment that provides bonuses, and screw your neighbor cards that mess with other player's actions. The mechanics are simple and fast. The most entertaining part of this game is sticking that knife in your neighbors back and twisting it....it's pretty cool. Attacking the monster isn't that exciting, but the one-upmanship and back-stabbing is great. Fun game for sure! Fun factor - 5. The game is way fun, but each monster isn't that different, and I think we had all of the moves, attacks, and actions memorized after 1 game. Could be a limitation. Replayability - 2 (expasions could address this, but hate to have to always rely on those to keep a game fresh).
Over and out CB.
Thursday, September 24, 2009
I'm thinking concrete patch, chicken bones, plastic skeletons, berry baskets, toothpicks, polished stones and lots of glue soaked tissue paper.
Google his name and let me know if you have any ideas. Spooktalker, I'll be looking for input from you especially.
Friday, September 18, 2009
Deathjack's hidiing behind a wall ready to pounce.
Here's the set up before the last turn. Stormclad gets a charge off on Tartarus, kills him, get's Goreshade down to 2 points with the reach on his Generator Blade and a storm smith zzaps him for the last two.
Tuesday, September 15, 2009
Greg also was there, and enjoyed playing his old Iron Warriors list with Joe (the guy with the Tyrinids I played a few weeks back). In a bloodly match up the Choas and their WS 8 monstrous creature reigned supreme!
We also talked about maybe running a game or two over at CB's house on Wednesday night, depending on if he could swing another night of gaming or not. More to come on that later, check your emails tomorrow for a status update!
Maybe we will get lucky and CR will get a chance to play on Wed! we missed you and Trev tonight buddy!
Well thats all for this installment,!
Thursday, September 10, 2009
Age of Mythology
Runebound + Expansions
Lord of the Rings Risk
Star Wars: Epic Duels
Pirates of the Caribbean Life
Arkham Horror and Dark Pharoh Expansion
Ticket to Ride
Settlers of Catan 2 player card version
Legend of the 5 Rings (5-6 decks)
I think we should start the month with Pirates of the Caribean Life! Yaargh! (uh, ok maybe not...)
Wednesday, September 9, 2009
Take a look at some of my favorite figs.
A few years ago I came across some pics of Asgard's orcs and pieced together these were the same figs seen painted by John Blanche in the book Ratspike.
I learned the range was still available from Viking Forge: http://vikingforge.datasquire.net/ and I ordered a full set of the figs. It was a bizarre experience as the owner doesn't even offer an email address. I wrote him a letter to see if he indeed was selling the figs, and then sent him a check. A good guy though. When I ordered (1995) he still had lead stock of some figs, while others were being cast in pewter. The lead casts are better quality, and there a few of the pewter figs had trouble spots.
The sculpts are by Jess Goodwin early in his career. They are much too small to be orcs, but I knew this before I bought them. I'm not sure why they are sold as orcs, but they are fantastic as goblins. Some of my favorite figures of all, especially the shaman holding out a beating heart.
Anyway, I thought I'd make up for Viking Forge's dismal (anti)marketing by showing off the range. I uploaded larger pics individually on the Lost Minis Wiki here: http://recipesrealm.com/wiki/index.php?title=Orcs There is also a size comparison shot there.
Oh, and this is a copy of a thread I started on Frothers Unite UK: http://www.frothersunite.com/phpBB2/viewtopic.php?t=22392&sid=5a7c9b7f0103a73ad0ea2764faed4359
Sunday, September 6, 2009
In addition to this i met some really cool guys that live down that direction that might be interested in coming up and hanging with us and/or playing some 40k/fantasy/anything awesome. They were particularly interested in our painting styles and terrain building.
The Flea market was kind of a bust... There was that one guy there that showed up to he OP-4 Kubla event and tried to show Ryder that game he put together.. the guy that was real pushy and stuff... he was ripping people off on Terrain, I lol'd to myself. i did manage to pick up an entire Warmaster Army on the cheap, so if anyone wants a game of that I'm totally interested!!
Saturday, September 5, 2009
Just go to From the Knife's Edge blog, register and vote for "The Power" into the comments to support me. Thanks all.
Click here to vote
My entry of me floating (thank you photoshop). Which I am sure would make a cool mini.
Friday, September 4, 2009
Thursday, September 3, 2009
What we know for sure is that we want black shirts. We also are leaning heavily toward a camo style font, at least for the OP-4 Part. I think we should have separate names on the back of everyones shirts, but I donno if thats just me or what, so I'd like some input on that.
I liked this one for Trevor :D
this ones for Chris lol!
i was thinking about this one for our logo with OP-4 In his mouth.
Thursday, August 27, 2009
Monday, August 24, 2009
Soon, after the smoke had settled the Sisters were still standing and the Tyranids weren't.
2,0 so far for the Sisters!
Friday, August 21, 2009
A strong strike force was deployed planet side as soon as was available, which unfortunately was too late for the monitoring station. Upon deployment, the Adepta Sororitas was ambushed by a strong contingent of Khorne daemons. Surronded, but far from out gunned the sisters held their ground and sent these warp spawn back to the depths of hell from whence they came!
Thanks Greg for a good game, even if it was at outer planes >.< It was nice to finally win a 40k game, lol
The Everblight's strike team plunged into battle quickly and efficiently. Magnus the Traitor attempted to defend a small town from the nimble yet fierce force. A scurvy group of Devil Dogs and strong squad of dwarves joined the battle at a price that Magnus skillfully negotiated. They formed a line with skin and metal to meet the approaching wave of Legion forces.
All attempts to stop the Legion's assault were meet with strong resistance. The dwarves quickly questioned their pay and approaching winged beasts. Fear and panic erupted as they started taking casualties. Magnus tried to rally his troops, but in the end was only left with his jacks to defend the town.
The Totem Hunter fearlessly vaults towards the Mangler's swinging mace.
Feora was leading some troop training exercises North of Fisherbrook along the highly contested train line. Scouts reported a small yet powerful Cygnar force approaching. Feora was able to strategically lead her large army to take up key defensive positions before the enemy could advance.
A full Storm Lance unit moves into position. Although they created serious threat to the Menoth army Darius cautiously commanded them to hang back, hoping to maintain control of the open land in the battle.
A triad of heavy warjacks, fronted by the experienced Ol' Rowdy lumbered straight towards the middle of the battlefield.
A chain gun crew takes a strong position in the open. Although located well and dug in, they quickly fall to the approaching Temple Flameguard and their spears.
In the end the heavy steel of the jacks, couldn't contest against the shear numbers and strength of Protectorate forces. After losing forces and not gaining ground, Darius had to withdraw his forces in order to fight another day.
Thursday, August 20, 2009
Last night Everblight invaded the mercs, and showed no mercy when taking the cityscape in what is sure to be remembered as a complete bloodbath. On the other side of the map the holy order of Menoth, led by Fenora battled in a close fight with their godless Cygnar overlords! The Protectorate held strong against the forces in blue and were able to hold on to their lands!
It was a fun night full of death and distruction, and fun was had by all (except by OP-4 and his mercs >.<)
Trevor is the official cronicaller, so we'll wait for pics from him!
Monday, August 17, 2009
Sunday, August 16, 2009
See full-size pics on Flickr, where you can comment on individual pics.
Here is my personal report--others, please add your report in a comment!
I played four games. First up, my Redemptionists, the Red Dragons, were massively outgunned by the Machine Cult. Despite loosing a heavy, the Cult had little trouble rescuing their comrade and dispatching the sentries. The redemption had a mediocre post game but no tragedies, and are slowly building their ranks, biding their time, and forming a plan. The underdog bonus didn't hurt in the post-game.
No surprise (to me anyway) that the Dust Brothers performed much better in their games. They took on the underhive fuzz (Princint 414) in classic shootout. The Brothers took up cover in a warehouse and the enforcers took several fortified surrounding positions. Trouble started when a small contingent of enforcers charged over a sump bridge toward the warehouse. They encountered heavy fire, retreated back on the bridge, and were torn apart from both sides, as friendly fire from the heavy stubber did as much damage as the Brothers themselves. The enforcers effectively defied targets to the Brother's usual MVP Hellhammer, but the bridge incident was enough to route the enforcers in the end.
In the next game the Brothers raided a secret stash of the Bodysnatchers, and came out victorious again. With surgical precision an elite band of Brothers snuck up to the loan sentry as Brother Malka brought the plasma cannon to bear on the stash gateway. In a turn the sentry was silences, the stash blown and the alarm sounded. What remained was for the brothers to fight their way back to their own turf.
In the final game the Dust Brothers faced up against the reigning tyrants of the underhive, the Machine Cult. The brothers were unperturbed by a massive deficit in gang ratings (nearly a 1000 points difference) and fought cautiously but effectively despite unfamiliarity being the underdog. A low-bloodshed game ended with an untimely bottling of some of the less stalwart of Hellmammer's men. I'll leave it to my opponent to mention the incident with the hallucinogen grenade--let's just say a daring maneuver on his part won him the game and resulted in a tragic mishap for at least one brother. Despite the loss, post battle yielded skills in spades for the brothers, and a few of these will even be helpful. The brothers swear revenge on the Van Saar infidels!